Postings here have been a bit sparse lately, which I hope to remedy soon. In the meantime, you can get a hearty dose of tech policy blog goodness over at my course blog, where students in my course in Information Technology and Public Policy post their thoughts on the topic.
The "…and Technology" Debate
When an invitation to the facebook group came along, I was happy to sign up as an advocate of ScienceDebate 2008, a grassroots effort to get the Presidential candidates together for a group grilling on, as the web site puts it, “what may be the most important social issue of our time: Science and Technology.”
Which issues, exactly, would the debate cover? The web site lists seventeen, ranging from pharmaceutical patents to renewable energy to stem cells to space exploration. Each of the issues mentioned is both important and interesting, but the list is missing something big: It doesn’t so much as touch on digital information technologies. Nothing about software patents, the future of copyright, net neutrality, voting technology, cybersecurity, broadband penetration, or other infotech policy questions. The web site’s list of prominent supporters for the proposal – rich with Nobel laureates and university presidents, our own President Tilghman among them – shares this strange gap. It only includes one computer-focused expert, Peter Norvig of Google.
Reading the site reminded me of John McCain’s recent remark, (captured in a Washington Post piece by Garrett Graff) that the minor issues he might delegate to a vice-president include “information technology, which is the future of this nation’s economy.” If information technology really is so important, then why doesn’t it register as a larger blip on the national political radar?
One theory would be that, despite their protestations to the contrary, political leaders do not understand how important digital technology is. If they did understand, the argument might run, then they’d feel more motivated to take positions. But I think the answer lies elsewhere.
Politicians, in their perennial struggle to attract voters, have to take into account not only how important an issue actually is, but also how likely it is to motivate voting decisions. That’s why issues that make a concrete difference to a relatively small fraction of the population, such as flag burning, can still emerge as important election themes if the level of voter emotion they stir up is high enough. Tech policy may, in some ways, be a kind of opposite of flag burning: An issue that is of very high actual importance, but relatively low voting-decision salience.
One reason tech policy might tend to punch below its weight, politically, is that many of the most important tech policy questions turn on factual, rather than normative, grounds. There is surprisingly wide and surprisingly persistent reluctance to acknowledge, for example, how insecure voting machines actually are, but few would argue with the claim that extremely insecure voting machines ought not to be used in elections.
On net neutrality, to take another case, those who favor intervention tend to think that a bad outcome (with network balkanization and a drag on innovators) will occur under a laissez-faire regime. Those who oppose intervention see a different but similarly negative set of consequences occurring if regulators do intervene. The debate at its most basic level isn’t about the goodness or badness of various possible outcomes, but is instead about the relative probabilities that those outcomes will happen. And assessing those probabilities is, at least arguably, a task best entrusted to experts rather than to the citizenry at large.
The reason infotech policy questions tend to recede in political contexts like the science debate, in other words, is not that their answers matter less. It’s that their answers depend, to an unusual degree, on technical fact rather than on value judgment.
Workshop: Computing in the Cloud
I’m excited to announce that Princeton’s Center for InfoTech Policy is putting on a workshop on the policy and social implications of “Computing in the Cloud” – the trend where companies, rather than users, store and manage an increasing range of personal data.
Examples include Hotmail and Gmail replacing desktop email, YouTube taking over as a personal video platform, and Flickr competing with desktop photo storage solutions. Facebook, Myspace and other social networks have pioneered new kinds of tools that couldn’t exist on the desktop, and more new models are sure to emerge.
I’m confident that this trend will reshape tech policy, and will change how people relate to technology. But I don’t know what the changes are. By drawing together experts from computer science, industry, government and law, I hope the Center can help those of us at Princeton, and workshop participants from around the country, get a better sense of where things might be headed.
The workshop will be held on the Princeton campus on January 14 and 15, 2008. It will be free and open to the public. We will have a series of panel discussions, interspersed with opportunities for informal exchanges of ideas. We’re still putting together the list of panels and panelists, so we haven’t yet published a schedule. If you’re interested in attending or want to get email updates about the workshop, please email David Robinson (dgr at princeton dot edu).
Here are some of the possible themes for panels we are exploring:
- Possession and ownership of data: In cloud computing, a provider’s data center holds information that would more traditionally have been stored on the end user’s computer. How does this impact user privacy? To what extent do users “own” this data, and what obligations do the service providers have? What obligations should they have? Does moving the data to the provider’s data center improve security or endanger it?
- Collaboration and globalization: Cloud computing systems offer new sharing and collaboration features beyond what was possible before. They make shared creation among far-flung users easier, allow or require data to be stored in many different jurisdictions, and give users access to offerings that may be illegal in the users’ home countries. How will local laws, when applied to data centers whose user base is global, affect users practice? Do these services drive forward economic growth — and if so, what effect should that fact have on the policy debate?
- New roles for new intermediaries: Cloud services often involve new
intermediaries such as Facebook, MySpace, eBay, and Second Life, standing between people who might have interacted more directly before these services emerged. To what extent are these services “communities”, as their providers claim? How much control do users feel over these communities? How much control do and should users actually have? How does the centralized nature of these intermediaries affect the efficiency and diversity of online experiences? Can the market protect consumers and competition, or is government oversight needed? - What’s next: What new services might develop, and how will today’s services evolve? How well will cloud computing be likely to serve users, companies, investors, government, and the public over the longer run? Which social and policy problems will get worse due to cloud computing, and which will get better?
Online Symposium: Future of Scholarly Communication
Today we’re kicking off an online symposium on The Future of Scholarly Communication, run by the Center for Information Technology Policy at Princeton. An “online symposium” is a kind of short-term group blog, focusing on a specific topic. Panelists (besides me) include Ira Fuchs, Paul DiMaggio, Peter Suber, Stan Katz, and David Robinson. (See the symposium site for more information on the panelists.)
I started the symposium with an “introductory post. Peter Suber has already chimed in, and we’re looking forward to contributions from the other panelists.
We’ll be running more online symposia on various topics in the future, so this might be a good time to bookmark the symposium site, or subscribe to its RSS feed.
One Laptop Per Child (New Version), Reviewed by 12-Year-Old
[Today we welcome back SG, a twelve-year-old who previously reviewed the B2 version of the One Laptop Per Child computer. SG had a chance to examine the latest (B4) version of the OLPC machine and write a new review. As before, the review is unedited, just as SG wrote it. – Ed]
After my first review, the administrators at OLPC were kind enough to send Mr. Felten the newer model of the computer, the B4, for me to review. The difference between the two models was quite dramatic. Between new games, new applications, design changes, and a few touch ups for the system, the B4 clearly outshines the B2. I didn’t even know about a bunch of problems in the B2 until they got fixed in the B4!
The minute I picked the new computer up, I saw the physical differences. There are bumps on the handle of the B4. The B2 has none. The flip- up antenna on the B2 was encased in hard plastic, and on the B4, it’s just thick rubber. The keyboards are pretty much the same, apart from a few minor differences along the top. Once I opened it up and started it, I noted how much quicker it booted up than the B2. Then I saw the icons. The B2 has less than half the icons than the B4, which has 13!
As for games, entertainment, and the internet, this computer has bountiful resources. There were many new and fun programs. One of them, called “Block party”, is just plain old tetris with a different name. As I am not really gifted in tetris, I had a lot of fun losing repeatedly. The internet was a lot better on this newer laptop. In my last review, I complained about how slow it was and how the connection was so-so. In the B4, both of those problems have been fixed. It is quick, always connects, and is really very nice. If you don’t want to go on the web to read the new Freedom to Tinker article, “News Reader” lets you subscribe to websites’ feeds. In the games category, “Connect” is a game which can only be played on two separate OLPC laptops . The game is a little like tick tack toe. If you’ve ever played “Connect 4”, that’s the same game. If you want to watch some video clip from the web, “watch and listen”, OLPC’s media player, has you covered. Want some music? Use “tamtam”. This application is similar to Garageband, but not quite the same. Last but not least is “Record”. On the B2, “record” just took pictures with an okay camera. On the B4, you can take pictures with a pretty good camera AND record video with no time limit (as far as I can tell). I was surprised and overjoyed to discover I could take video with the new one.
One of the coolest applications is called simply “Chat”. It is basically an IM-ish kind of thing that works between all OLPC laptops. Since I got two laptops from OLPC, I could test out the chat application with my friends and family. I spent a lot of time having silent conversations with the friend sitting across the room, so that was fun. Etoys is another cool application, and it is definitely the program of a genius technologist. Although it is difficult to understand and use, once you get into the swing of things, it’s awesome. To use Etoys you make a “sketch” on the computer, then save it, and that’s where the fun begins. You can write “scripts” that make the sketch move around the screen in the way that you want. You can put it in “books” that have multiple pages for a flip book or make animations with it (ie. a bouncing ball, flying bird, eating kid, etc.). In Turtle Art, you get a chance to write a simple program that makes the turtle in the middle of the screen move. It’s very cool.
Last review, I said that my main problem with the computer was its slow speed and its battery charge. And I am happy to say that both of those problems have been fixed in the new version. It has more applications, higher quality camera, more games, a few design changes for the better, and much more. I tested how long it would stay alive by opening it and leaving it open. Surprisingly, it stayed awake for more than four hours! And some other testing revealed that the B4 does, in fact, auto save your documents and stuff if it runs out of battery while an unsaved document is on it. I like that feature, because there were many times with the B2 that I was typing and it just died, leaving me rather stunned for a couple seconds until I came to my senses and wearily plugged it in. Then it would take hours to charge up again. But in the B4, it charges up really quickly. Another minor turn for the better is the plug. Now they are greener, more round, easier to hold, and they have the XO sign on them.
I thought that this version was way better than the last one. It was just easier to figure out, more fun to spend time on, just better. It’s going to be hard to send it back to OLPC, but I’m going to have to. It’s great that they’re going to start selling them to the public. (You have to buy two, and you send one to a needy kid in a third world country and keep one for yourself. Read about it in the New York Times… …) I hope I can get one!
For a regular laptop, this would be the paragraph about its problems, its deficiencies. But the thing is, there aren’t any problems with this computer! Congratulations, OLPC. You’ve done it. Or will you come out with yet better laptops? Is that even possible? We’ll have to see…