[Despite our recent focus on the SonyBMG CD flap, our mandate here at Freedom to Tinker covers infotech and policy generally. So I hope any Sonymaniacs in the audience will forgive me for posting about something else today. (If you need a Sony fix, Bruce Hayden can help.) Regularly scheduled Sony-related programming will resume next week.]
There’s a fascinating story going around about the intersection between virtual worlds and real-life law enforcement. (I have written twice before about this topic.) It started in a virtual world called Second Life, which has 70,000 or so members. There’s a group of in-world characters calling themselves the W-Hats. Stories in the Second Life Herald – a foulmouthed but apparently somewhat trusted virtual newspaper about Second Life – depict the W-Hats as a gang of racist thugs. (The rest of the story I tell here is based on the Herald’s reporting.)
One of the cool things about Second Life is that players can create new kinds of objects, by writing small programs in a special scripting language to describe how the objects should behave, and then launching objects into the world.
Things got really out of hand when the W-Hats created a doomsday device. It looked like a harmless little orb, but it was programmed to make copies of itself, repeatedly. The single object split into two. Then each of those split, and there were four. Then eight, and sixteen, and so on to infinity.
Okay, not exactly to infinity but to billions of copies (after thirty-some generations of splitting), at which point the servers running Second Life crashed, and the whole virtual world was knocked off-line. The W-Hats had created a Weapon of Mass Virtual Destruction (WMVD).
The WMVD was detonated more than once, and on at least one occasion Linden Lab, the company that runs Second Life, contained the damage by taking parts of the world offline as a kind of virtual firebreak.
Last week at an in-world holiday party, Philip Linden, the character played by Linden Lab CEO Philip Rosedale, mentioned that the company had called the FBI about the attacks and had turned over the names of some players. Others at the party reportedly praised the action. But was this justified? Should the FBI get involved in this mess?
It seems to me that they should. A WMVD of this sort is just a fancy denial of service attack, and a deliberate denial of service attack against a large network service looks to me like a crime. It’s possible that the first attack wasn’t meant to crash Second Life – though even if not deliberate it was certainly reckless – but subsequent attacks could only have been intended to cause a crash.
There is some indication that Linden Lab may have banned at least one player temporarily because of the attacks, but there is a limit to the effectiveness of in-world punishment. As James Grimmelmann has argued, the worst punishment available in-world is exile from the world – try to impose a stronger penalty on someone and he will simply exile himself by leaving the virtual world permanently. Real-world punishments can be worse than exile and so stronger deterrence is available in the real world. When stronger deterrence is needed, real-world punishment may be the only option.
Some have argued that players shouldn’t be punished for doing things that the world’s coding allows them to do. But that seems to me to be the wrong rule. For one thing, that’s not how things work in the real world, where you can commit all manner of crimes without violating the laws of physics. And it’s just wrong to think that the virtual world can be coded in a way that allows everything good but prevents everything bad. Any virtual world (if I may be forgiven for that phrase) that is complicated enough to be interesting will probably enable some undesired behavior.
It will sometimes be necessary, then, to appeal to real-world law enforcement to handle bad acts in virtual worlds. In general, there are lots of caveats here – for example, in some worlds, in-world fraud or murder is considered just part of the game; and world-builders shouldn’t run to the FBI over minor problems. But the particular case before us seems like an easy one: the FBI should investigate and, at the very least, use its power to intimidate the perpetrators into behaving better.